top of page

Daily motivation tips

Public·32 members

How do you handle game models that have floating parts or loose accessories like capes, belts, or swords? Do you add custom supports, or do you modify the model to attach them better?

8 Views
Tim Smith
Tim Smith
Apr 29

I know exactly what you mean about floating parts—capes and swords that only attach at one point are a nightmare on the printer bed. For me, it depends on the geometry: if a belt or a loose accessory has a flat underside, I’ll often add custom tree supports in the slicer and call it done. But for really tricky things like a sword hanging from a hip or a long cape that sags, I’ve learned it’s more reliable to modify the model itself—slicing off the original peg, adding a small key or a flat tab, and cutting a matching slot into the main body. That way the part locks in without glue or supports. That approach saved me on a model I printed from https://www.gambody.com/premium/flying-bike-tos-stl where the rider’s scabbard kept snapping off mid-print until I integrated a tiny dovetail joint. It takes a few extra minutes in Meshmixer, but it beats reprinting the same loose sword three times.

bottom of page